Lai meklētu precīzu frāzi, ielieciet to pēdiņās. Lai atrastu meklējamā vārda variācijas, pievienojiet zvaigznīti (*). (Piemēri: transp*, 32019R*) Ar jautājuma zīmi (?) varat meklējamā vārdā aizstāt vienu rakstzīmi, lai atrastu arī tā variācijas (ja ierakstīsiet ca?e, sistēma atradīs case, cane, care).
They set out the potential benefits for young people of promoting creation, innovation and the use of digital tools and devices in early education and provide recommendations for how to achieve them.
KEY POINTS
Encouraging creativity, innovation and digital competence at an early age can bring personal and economic benefits in adult life.
The potential benefits include:
providing a solid base for further learning, developing a higher level of knowledge and improving a child’s ability to develop creative and critical thinking skills,
ensuring that the next generation will have the skills to innovate and generate new products and services which will be vital for economic success,
ensuring that the EU can meet the growing demand for competent users of digital technology as well as experts in information and communications technology1.
Role of creativity and innovation
The conclusions highlights:
the role of teachers and European early childhood education and care (ECEC) professionals in helping children become creative and innovative adults,
that playing games and using digital tools at an early age is important for development and learning,
that appropriate use of digital tools can enhance classroom activities and improve motivation, understanding and learning,
that children need to be taught how to use digital technologies safely and responsibly and how to interpret, use, share, create and critically assess such information.
What can EU countries do?
EU countries are invited, amongst other things, to encourage:
teaching and training bodies to accommodate new learning tools in their programmes and to adapt teaching methods to promote creativity and innovation,
education authorities to equip schools and other childhood education facilities so that they can nurture creativity and innovation,
the development and use of digital tools for teaching purposes and as part of a general approach to learning,
communication and collaboration between schools and teachers at regional, national, European and international levels.
identify effective methods and practices for teachers and ECEC professionals to help children develop creative and innovative capacities and digital competence.
continue the work of the ET2020 working groups on transversal skills and on digital and online learning to foster creativity, innovation and digital competence, where appropriate, from an early age.
October 2015 Council conclusions
In October 2015, the Council adopted a further set of conclusions. These relate to reducing early school leaving and promoting success in school.
* KEY TERMS
Information and communications technology: any communication device or application along with the services and applications associated with them
MAIN DOCUMENT
Council conclusions on the role of early childhood education and primary education in fostering creativity, innovation and digital competence (OJ C 172, , pp. 17–21)
RELATED DOCUMENTS
Council conclusions on reducing early school leaving and promoting success in school (OJ C 417, , pp. 36-40)